State of Sports Games is a multi-part series regarding the games of 2007. Each Wednesday, I will take a look at a different genre or an aspect of sports game over the past year. Football Wars is the third part in this series.
Read Part 2: The Scores, What They Mean.
Read Part 1: The Scores
Football Wars is broken into readable parts. Today’s feature (continued tomorrow) will cover the bad about the 07 releases. Later this week, Football Wars will continue with the good of the 07 releases and improvements I would like to see.
If there’s one genre still hurting from EA’s exclusive deal, its football. The death of NFL 2k5 created a void of two uninspired Madden versions for the next-gen consoles. NCAA Football, having zero competition, has done just enough to be fun and interesting but the 09 version needs some key improvements. And 2K football saw a revival in All-Pro Football 2k8, which did just well enough to see a 2k9 version.
This football war isn’t a battle of x’s and o’s — its a battle of real football. For as good as I think the All-Pro football engine is, there is nothing that can substitute playing as the real teams and players. EA knows this and 2K Sports knows this.
Ultimately the football war isn’t between EA Sports and 2k Sports. Competition breeds better products for you to buy and enjoy. This war is the lack of vision in the football market. As you’ll see throughout Part 1, we are playing football games with next-gen graphics, old-gen features and 8-bit ideas.
Gameplay: Why We Buy Electronics from China
Madden and NCAA were broken this year. Clear enough for everyone?
The turnover issues simply ruined both games. Neither game was horrible but one issue just killed off any sort of realism and fun that could have been had with both. It’s no fun when you are up 27-10 and with the AI forced to throw, you are gifted three INTs returned for a TDs. If this happened in one or two games a season then we all could live with it but this happened in almost every game played.
I’m going to nitpick this issue because I think its shows off everything that is wrong in Madden and NCAA.
The culprit for turnovers stem from the lack of true “fuzzy” AI, bizarro field/player proportions and lack of key animations. Fuzzy AI is a term used to describe how dumb, varying, or “human” AI can be. I’m sure there are varying degrees of awareness for AI players but you can hardly see it. Case-in-point, LBs with their back turned can jump up and intercept the ball, with your WR wide open 10 yards further upfield, is an example of AI knowing exactly what to do, without looking. DBs were programmed to jump routes before you passed is another example. Instead of strengthening defense by making players with varying abilities, they programmed the AI to cheat.
Couple this AI behavior to unrealistic field-to-player proportions and you have a game that is destined to have issues. The players can move 10 yards in 3 strides at times due to a cramped field. Watch any NFL game and there’s space all over the field, even inside the tackles. LBs abilities are exaggerated due to the cramped field and makes midfield play nonexistent.
Finally, I think Madden/NCAA need to go back to the drawing board for animations. Sticking to the defensive passing game, DBs need to stop going for INTs when reaching around a receiver is the correct play. Here again, is gameplay leftovers from the old-generations.
As for All-Pro Football, I think it had the best engine, one might say it was the most organic. But who cares? You can only play with the same and against the same teams for so long.
Franchise Mode: Why We Put Stuff Up on Ebay
Since there wasn’t one in APF, I’m going to just say, offering a game with a static season mode really was a slap in the face to people that supported 2k Sports over the years.
As reported earlier, Madden will see a patch to fix the bugs in the franchise mode. That gets us to a franchise mode that shouldn’t be broken in the first place. My complaint is that features offered in 08 are the same ones from the XB/PS2 versions. In fact, the old-gen version let you pick hot dog prices.
If you run the scorecard of franchise features this is what you get. Draft, the same as last year. Free Agency mostly the same. Pre-season, same-o. See the pattern.
The game that saw the biggest upgrade of the franchise mode (dynasty) was NCAA. They expanded their recruiting model so the user could get more feedback from players, make promises to recruits that included risk and offer a different method to communicate with recruits. While the changes weren’t drastic it was enough to stir up the off-season play.
Here’s where it went “wrong-ish”. The calling system was more monotonous than informative. Having to call the players every week did not enhance the new recruiting engine.
Back to the ‘features’
Looking back at the previews to get the complete picture pre- and post-release. There is no one better at pre-release hype than EA Sports. They sell their features that sell their game even if the features result in blowing up your 360.
The big hype centered we saw weapons and gang tackling in Madden; Campus Legend update and field leadership in NCAA; and “being back” in All-Pro Football.
Madden’s weapons were nothing more than pretty icons showing if you player could catch or truck over someone. Great hype but it didn’t change the dynamics of player interaction like APF’s trait system. The gang-tackling feature, something that really should have been in the old-gen version, finally made it’s appearance on the 360. EA sold us all a load of smelly brown gel on that one. The gang-tackling feature was two-man tackles where maybe a third player would fall and make it look like a third guy.
NCAA’s campus legend had another year to impress and I think it did. The absurdity of players starting in week 4 of their first year notwithstanding, campus legend provided gamers the best first-person experience for sports games. What other memorable feature is something you want to return next year? Leadership Control that give bonus points to players attributes that didn’t make sense. Or weather channel updates only available during exhibition games? No and No.
NCAA and Madden’s features feel more like tacked on bullet points in a press release than features added every year to enhance gameplay. When over-hyped features get the royal treatment in year one and by year two they are phased out, you know these are nothing more than gimmicks to sell NCAA and Madden.
All-Pro Football felt like a game that was just happy to be at the big table. While the gameplay was an improved version of NFL 2k5, the game was a budget title for $60. With no franchise or season mode, only six user created teams and limited user creation options, I don’t think a fully priced football game could come with any less features.
Check back tomorrow for the rest of this article.